CG Cookie was originally founded with the idea of tackling passion projects every couple of years while documenting how we did it along the way. Jonathan and I thought if we could build this into our culture this would be a unique creative outlet for the entire team.
We successfully released Eat Sheep, an iPad game built with Unity and Blender, though have been unsuccessful at getting a second passion project off the ground. Thanks to the MegaGrant this is now possible!
The original Eat Sheep iPad game was built with Unity and Blender, released on the AppStore.
The Story of Eat Sheep (2012)
Story of Eat Sheep 2 Evolved, (2015)
Story of Eat Sheep Evolved part 2, (2016)
In our story the bad guy can be compared to Zelda’s Ganon, Mario’s Bowser and Mega Man's Dr. Wily, but ours is hidden behind vale of a corporation.
Don’t Eat Sheep introduces Wooly Planet, Inc. A company that has entrenched itself in the lives of our two lovable and unsuspected heroes, Melvin and Cale.
The first Eat Sheep involved Wranglers, Monsters, and the Sheep, but why? Why was the Wrangler involved in the Sheep farm? Why were the monsters after the sheep?
Within Don't Eat Sheep, the Wranglers have caught all the monsters and sheep.
Melvin isn’t the brightest bulb in the box and while in captivity he just ate all he could, slept, and cried out like a baby without a bottle. However, Cale listened while he was locked up on the farm and he listened and drew up plans and planned his escape but also what he would do after that escape. [Think pinky and the brain]
Cale overheard the Wranglers speaking of a dark plan. The Wrangler that had captured them was only working for a much more evil and powerful foe, the CEO and President of the largest corporation in the world…. Wooly Planet, Inc.
This corporation came into existence following the first Eat Sheep in direct response to the Wranglers search for help they did the worst thing ever... they found investors!