

Sheep were bred at record rates in the early 60′s after a direct relationship was realized between getting a good night sleep and the amount of sheep in the world.
With the ability to count sheep into the thousands people were getting more sleep then they could ever dream of. So many sheep were bred and bred strong. Many sheep had to survive in the desert, winter tundra, and even on the moon (with space helmets of course). Basically anywhere there was room, sheep were bred.
Unfortunately this has gotten out of control and there is now an over abundance of sheep around the world, endangering productivity and has provided a surplus of warm wool sweaters.

To help fight this epidemic of Sheep, Monsters have been released into the wild to reduce the sheep population in a last ditch effort by local secret organizations. Of course monsters need to eat sheep to stay awake themselves.
Though some evil sheep wranglers from around the world, which have benefited from the over population, are determined to stop the monsters from eating the sheep.
Being the monster and productivity lover that you are… it is your job to feed your monster sheep to keep it awake to save the world!
Fail to feed your monster the sheep and your cuddly monster friend will fall asleep, stay asleep too long and a wrangler will drag him away; continuing the sale of their wool as sweaters.
The road will be tough as sheep like to eat their food in obtrusive spaces, and each level the wrangler works to make more complicated sheep ranges to stop the monster from eating them all up. In turn destroying the wool empire the wrangle has set up for himself.



Has nasty claws for drawing on stone to make the animals shreeek!
Tim has become one of the main character conceptual artists on the team, and has spawned the monsters from his dark imagination. Fueled by bananas and soup Tim has rocked on numerous other character designs and is contributing to the UI design as well.
Mad teeth for crunching through storyboards and a bow to make you smile while she is doing it.
Nubia is a lvl70 storyboard artist that also has contributed a bit to the asset conception for the game and Nubia has also contributed to the conceptual ideas of the game, and the direction of the art. Nubia was also the creator of Melvin our beloved first monster.
Worn horns from carving rokin assets from digital clay
If you need something modeled you call Paul. Paul is a creative modeling mad scientist when it comes to asset creation and environment modeling. Paul has been the lead main modely for the project and also has contributed to Art Direction.
Have to be dangerously evil looking to code so well!
Patrick is our midnight coder and main Unity developer for Eat Sheep. Patrick has a bit to deal with as he is one coder against 5 artists! But he holds his own and creates some crazy wizardry creations with his 1′s and 0′s
Large ears to hear the Glitch, while powering Blender
Jonathan has been responsible for the character modeling and texturing on this series. He has also dived into setting up rigs, and contributed to the art direction.
Monster that pounds schedules and Web Designs "W"
Wes’s main role on the project is stare at excel sheets, base camp to-dos and keep the project moving along. With being a small group, Wes also helped out on the UI Design, Level assembly and light map baking.

We sure hope so.. We are limited to the initial release to iOS first and if the game does well then we will be looking to release it certainly on Android.
We are categorizing it as a top down puzzle game. But the common answer is that you will be presented with a top down 3D view of the world with 2D HUD elements. Sheep will enter the word and try to get to the barn. Your job as the monster is to eat the sheep before they get there by navigation the level puzzle, using power-ups and obstacles to slow down the sheep.
The current plan is offer the game for free download from the Apple iTunes App store with in-game purchases. With that being said in-game purchases would not be required to have fun or solve the game.
Eat Sheep is a large project on our marker board, though the time contributed is soley volunteer after all regular projects are taken care of. That being said, we have enough of it complete to feel pretty good to hit a summer release of 2012